Play taxi driver in a race against the clock with #DaysGone’s Dead Don’t Ride Challenge, live now in @BendStudio’s survival epic: https://t.co/MYXedjQ23o pic.twitter.com/wHVRihzYzo
— PlayStation Europe (@PlayStationEU) August 2, 2019
Developer: Bend Studio
|
Website: https://bendstudio.com/games/days-gone/
|
Release Date: August 2, 2019
|
Role: DLC Challenge Designer
Challenge Content - Dead Don't Ride
I took this DLC challenge from paper documentation to final completion. During the process I was primarily in charge of designing, iterating, implementing and most importantly collaborating with other departments to ship Dead Don't Ride.
When the studio decided that the follow up DLC content for Days Gone was going in an arcade direction, I decided I wanted to do some a little different to what was already available. Thinking it would add a humorous twist compared to the main game, I pitched a Taxi Golf Cart challenge. It was crazy how many people ultimately got involved in what was supposed to be a low development cost weekly challenge, but they really did a lot to take it from a "cool idea" to a fully-realized product. I had a lot of fun with this and my goal throughout the entire thing was to put a goofy grin on people's faces when they played it.
Special challenges with this DLC included:
Scripting all the necessary systems to get the pickup/dropoff system working
Organizing all the extra assets needed and collaborating with the proper departments to get them in on time
Negotiating a custom soundtrack from local bands (thanks Paul Deakin!)
Removing clutter for the challenge without affecting the main game
Working with engineering and systems design to get a fast, good feeling 4-wheeled vehicle while not tanking game performance
Special challenges with this DLC included:
Scripting all the necessary systems to get the pickup/dropoff system working
Organizing all the extra assets needed and collaborating with the proper departments to get them in on time
Negotiating a custom soundtrack from local bands (thanks Paul Deakin!)
Removing clutter for the challenge without affecting the main game
Working with engineering and systems design to get a fast, good feeling 4-wheeled vehicle while not tanking game performance
To see my contributions to the main game, check out my work on Days Gone.